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<title>Computer Chair Commandos HQ</title>
<link>www.clanc.cc/nuke/</link>
<description>Clan -=CCC=- HQ</description>
<language>en-us</language>

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<title>BF3 Client R3 + Server R11 next Tuesday!</title>
<link>www.clanc.cc/nuke//modules.php?name=News&amp;file=article&amp;sid=151</link>
<description>From Dice-&lt;br&gt;&lt;br&gt;We will release an update to the PC version of BF3 on Dec 6th -- that 
is, Tuesday morning around 8AM GMT next week. This coincides with an 
upgrade of many of our central systems which will be down for some hours
 starting around that time.&lt;br&gt;&lt;br&gt;It will be both a client update -- approximately 2GB in size -- and a server update.&lt;br&gt;&lt;br&gt;The
 client/server combination will be incompatible with older 
clients/servers. All players will be prompted to download the update 
once it has been released. All RSP companies will begin upgrading their 
servers at the same time.&lt;br&gt;&lt;br&gt;The client update is large because it 
contains most of the content for Back to Karkand. This is not ideal, so 
we aim to make potential DLC content in the future as optional 
downloads.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Bugfixes&lt;/strong&gt;&lt;br&gt;Fixed a problem with spawn timer now showing blue border on startup and lost spawn point&lt;br&gt;Fixed
 a problem where player who joined queuing on End of round got spawn 
screen stuck on screen, but unable to do anything with it untill next 
round loaded&lt;br&gt;Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings&lt;br&gt;Fixed stat references on several dogtags&lt;br&gt;Fixed for surveillance ribbon not counting TUGS&lt;br&gt;Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small&lt;br&gt;Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree&lt;br&gt;Fixed a problem where placing C4 with the russians soldier was playing US faction VO&lt;br&gt;Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it&lt;br&gt;Fixed a problem when attempting to fire lock on weapons without a target&lt;br&gt;Tweaked the chat, it should now be a bit easier to read&lt;br&gt;Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights&lt;br&gt;Fixed the G17 Supressed Laser not working properly&lt;br&gt;Added alternate HUD colors to help colorblinds&lt;br&gt;Added
 a network interpolation setting. This allows users with good bandwidth 
reduce latency, but might increase some stuttering. The user can find 
what works best for his connection by tweaking the slider.&lt;br&gt;Increased the Spawn protection radius on TDM&lt;br&gt;Fixed a problem with smoke on land vehicles, Missiles should now miss more often&lt;br&gt;Fixed a problem where users could end up with IRNV scope in any vehicle&lt;br&gt;Fixed a problem where player dies if vaulting over a ledge and into water while sprinting&lt;br&gt;Fixed several crashes and increased general stability&lt;br&gt;Fixed a problem where the user was unable to revive two players that have the bodies one over the other&lt;br&gt;Fixed
 so you can assign an axis and use as a digital input. This makes it 
possible for the player (on pc) to assign one of the sticks on a gameped
 to be used for throttle/brake.&lt;br&gt;Fixed a problem with the Kill camera acting up when suiciding from parachute&lt;br&gt;Fixed
 air radar was showing to much. now lasertagged, heatsignature above 
threshold, enemy missiles and capture points are only visible on air 
radar&lt;br&gt;Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time&lt;br&gt;Fixed a problem where you could get green flashes on screen&lt;br&gt;You can now reassign cycle weapons&lt;br&gt;Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle&lt;br&gt;Fixed a problem where the parachute would stay stuck in air if the owner was killed&lt;br&gt; &lt;br&gt; &lt;br&gt;&lt;strong&gt;Balance Tweaks&lt;/strong&gt;&lt;br&gt;Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.&lt;br&gt;Tweaked Tactical Light so it is not as blinding over longer ranges.&lt;br&gt;Tweaked the IRNV scope so it is limited to usage only at close range.&lt;br&gt;Reduced heat masking effectiveness of Spec Ops Camo.&lt;br&gt;Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.&lt;br&gt;Increased the number of additional 40mm grenades from Frag spec.&lt;br&gt;Fixed
 so AT mines only live for 20 seconds after a player dies to prevent 
infinite mines.  (We want to make a different fix in the future, it&amp;rsquo;s in
 JIRA).&lt;br&gt;Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.&lt;br&gt;Fixed several weapon descriptions, calibers, and fire rates.  The weapons themselves have not changed.&lt;br&gt;Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.&lt;br&gt;Fixed Laser Guided Missiles missing their targets if the target is moving too fast.            &lt;br&gt;Reduced the effectiveness of Stealth on Air Vehicles.&lt;br&gt;Reduced the effectiveness of Beam Scanning for Jets.&lt;br&gt;Reduced the damage done to Armored Vehicles and Infantry from AA guns.&lt;br&gt;Increased the damage RPGs and Tank shells do to AA vehicles.&lt;br&gt;Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.&lt;br&gt;Increased the effective accuracy of long bursts for LMGs when using a bipod.&lt;br&gt;Slightly increased the range of the 44magnum bullets.&lt;br&gt;Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.&lt;br&gt;Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.&lt;br&gt;Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.&lt;br&gt;Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.&lt;br&gt;Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.&lt;br&gt;Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.&lt;br&gt;Decreased the power of Miniguns against Jets and Helicopters.&lt;br&gt;Increased the power of Stingers against Jets.&lt;br&gt;Flares reload times for Jets and Helicopter Gunners have been increased.&lt;br&gt;Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br&gt;Added Single Shot to the AN94 as an available fire mode.&lt;br&gt;Slightly
 increased the recoil on the M416 and removed the Burst Fire mode (this 
weapon incorrectly had burst fire, which was not authentic).&lt;br&gt;Tweaked 
the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine 
Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals&lt;br&gt;Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree&lt;br&gt;Tweaked the Gas station Capture area on Conquest on Caspian Border&lt;br&gt;Tweaked the max vehicle height on Noshahar Canals&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Min player requirements&lt;/strong&gt;&lt;br&gt;Also,
 it will once again be possible to reduce the number of players required
 to start a round to 1 both in ranked and unranked mode. We changed it 
back after getting a lot of negative feedback from both individuals and 
the RSP companies.&lt;br&gt;&lt;br&gt;Our plan is to introduce a warm-up mode, where
 players can move about and play the game, but with scoring disabled; 
then, when the number of players goes above the threshold -- that's when
 the real round starts.
 &lt;br&gt;</description>
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<title>First BF3 Patch hitting the street 11/22</title>
<link>www.clanc.cc/nuke//modules.php?name=News&amp;file=article&amp;sid=150</link>
<description>Here are the patch notes -&lt;br&gt;&lt;strong&gt;Major client update for the PC version Battlefield 3 as well as a server-side update for all platforms.&lt;br&gt;&lt;br&gt;The update will be made on Nov. 22nd 7:00 AM UTC / Nov. 21st 11:00 PM PST. &lt;br&gt;&lt;br&gt;We&amp;rsquo;ll
 share release timing on the console patches as soon as we are clear on 
the timing, these take a bit longer due to console certification 
process.&lt;br&gt;&lt;br&gt;&lt;br&gt;---- Client-Side Changes:&lt;br&gt;&lt;br&gt;-- Visuals, Stability and Performance Fixes:&lt;br&gt;&lt;br&gt;&amp;bull;	General performance and loading time improvements&lt;br&gt;&amp;bull;	&amp;ldquo;Black Screen&amp;rdquo; fix for an issue occurring on some PC Configurations&lt;br&gt;&amp;bull;	Stereo and Rendering Support for Nvidia and AMD Graphics Cards&lt;br&gt;&amp;bull;	Adjusted the &amp;ldquo;stuttering&amp;rdquo; encountered on some PC configurations.&lt;br&gt;&amp;bull;	Fixed several Crashes when joining MP and Co-Op sessions&lt;br&gt;&amp;bull;	Fixed multiple problems when using multiple monitors (Eyefinity / Surround). &lt;br&gt;&amp;bull;	Fixed visual corruption issues on certain Nvidia Cards&lt;br&gt;&amp;bull;	Improved loading times for certain textures&lt;br&gt;&amp;bull;	Added console command &amp;ldquo;GameTime.MaxVariableFps&amp;rdquo; to limit max FPS&lt;br&gt;&amp;bull;	Added console command &amp;ldquo;UI.DrawEnable&amp;rdquo; to hide UI for screenshots / videos&lt;br&gt;&lt;br&gt;-- Balance and Gameplay Adjustments (PC)&lt;br&gt;&lt;br&gt;&amp;bull;	Fixed a problem with high speed mouse movement&lt;br&gt;&amp;bull;	Added back some missing Growlers on Kharg Island Conquest Large&lt;br&gt;&amp;bull;	Added back EOR sound for SQDM and TDM&lt;br&gt;&amp;bull;	You should no longer be able to damage a friendly vehicle when sitting in an open position&lt;br&gt;&amp;bull;	Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)&lt;br&gt;&amp;bull;	Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies&lt;br&gt;&amp;bull;	You should no longer spawn too close to enemies in TDM and SQDM&lt;br&gt;&amp;bull;
	Combat areas on Kharg Rush tweaked in order to disallow defenders to 
access the carrier ship after 1st base is taken and being able to enter 
the AA gun&lt;br&gt;&amp;bull;	Fixed a problem with revived players not suffering suppression&lt;br&gt;&amp;bull;	Fixed a problem with the camera when being revived in COOP&lt;br&gt;&amp;bull;	Added joystick deadzone setting&lt;br&gt;&amp;bull;	Fixed sound for when climbing ladders&lt;br&gt;&amp;bull;	Fixed an issue with some weapon sounds in first person&lt;br&gt;&amp;bull;	Fixed a swim sound loop error&lt;br&gt;&amp;bull;	Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry&lt;br&gt;&amp;bull;	Increased the damage of Helicopter Miniguns against jeeps.&lt;br&gt;&amp;bull;	Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.&lt;br&gt;&amp;bull;	Increased the damage of the 44 Magnum slightly.&lt;br&gt;&amp;bull;	Increased the range and minimum damage of the .357 Round from the MP412 Rex.&lt;br&gt;&amp;bull;	Increased the range of all .45cal and 9mm weapons.&lt;br&gt;&amp;bull;	Slightly increased the range of the P90 and MP7 and PDW-R.&lt;br&gt;&amp;bull;	Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.&lt;br&gt;&amp;bull;	Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.&lt;br&gt;&amp;bull;	Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.&lt;br&gt;&amp;bull;	Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.&lt;br&gt;&amp;bull;	Increased the damage and range of the 40mm BUCK rounds.&lt;br&gt;&amp;bull;	Reduced the damage .50cal weapons do against Helicopters.&lt;br&gt;&amp;bull;	Updated T90 canister shell tweaks to match Abrams canister shells &lt;br&gt;UI Changes (PC)&lt;br&gt;&amp;bull;	Added round duration and ticket summary at EOR&lt;br&gt;&amp;bull;	Advanced squad polish &amp;ndash; should be more intuitive&lt;br&gt;&amp;bull;	Significant changes to the Join Squad functionality (see below)&lt;br&gt;&amp;bull;	Fixed a problem regarding keybindings while playing&lt;br&gt;&amp;bull;	You should now get a better error message when being disconnected via Battlelog&lt;br&gt;&lt;br&gt;---- Server Update Highlights&lt;br&gt;&lt;br&gt;&amp;bull; EOD Bot exploit fix&lt;br&gt;&amp;bull; Several crash fixes&lt;br&gt;&amp;bull; Anti-stat padding measures taken, disallowing ranked servers to run obscure settings&lt;br&gt;&amp;bull; Improved team kill kick configuration&lt;br&gt;&amp;bull;
 Support for unranked servers. Unranked servers do not report players' 
scores to Battlelog, but server administrators can freely control all 
settings&lt;br&gt;&lt;br&gt;&lt;br&gt;-- Share your profile and stats with new Battlelog functionality&lt;br&gt;&lt;br&gt;&amp;bull; Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter&lt;br&gt;&amp;bull; User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL&lt;br&gt;&amp;bull;
 Single sign on from Battlelog to Origin. If you're not logged in to 
Origin and join a game server, Battlelog will automatically sign you in 
to Origin in the background and join the game server&lt;br&gt;&lt;br&gt;&lt;br&gt;-- Quick notes on Squad changes in the Nov 22 update&lt;br&gt;&lt;br&gt;&amp;bull; Removed FIND ME A SQUAD option&lt;br&gt;&amp;bull; Allow players to join empty Squads alone, thus having 1/4 squad members&lt;br&gt;&amp;bull; Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM&lt;br&gt;&amp;bull; Disable Privacy flag when 1 man squad&lt;br&gt;&amp;bull; Reset Privacy flag from Private to Public when squad drops to 1 player&lt;br&gt;&amp;bull; All occupied Squads will now show up colored blue on the Squad Selection screen&lt;br&gt;&amp;bull; Players who choose not to join squads will also show up as Blue in the &amp;quot;Not in a Squad&amp;rdquo; line&lt;br&gt;&amp;bull;
 Squads that are currently empty will display as white -- if you wish to
 join an empty Squad, you can choose the first one marked with white 
text&lt;br&gt;&lt;br&gt;&lt;br&gt;-- A detailed look at Squad refinements&lt;br&gt;&lt;br&gt;A detailed look at Squad refinements&lt;br&gt;&lt;br&gt;Today's
 PC client patch features numerous tweaks to Squad functionality and is 
part of our ongoing efforts to make it easier to play with friends and 
Platoon mates. These changes will also be implemented for consoles when 
we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned 
for the exact date of the console updates.&lt;br&gt; &lt;br&gt;First, we need to 
look at how joining with Squads and Platoons affects the balance of 
teams. Initially, servers are commanded to equal out each side, so 
joining with friends can impact that balance while joining with Platoons
 further hinders this. As a result we have made some adjustments to the 
in-game Squad management screen.&lt;br&gt; &lt;br&gt;For PC, you are now able to 
highlight the various Squads and select which one you wish to join by 
selecting a Squad and then clicking the Join Squad button. Please note 
that the Squad Privacy option still allows 2 man Squads which, during 64
 player sessions, can lead to players with no squad position &amp;ndash;- the 
number of people with no Squads will be shown at the bottom of the Squad
 selection list.&lt;br&gt;&lt;br&gt;After the patch is applied to consoles (in the 
near future) you will be able to join Squads by cycling through the list
 and selecting which Squad you wish to join.
 &lt;/strong&gt;&lt;br&gt;</description>
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<title>BE THERE ON OCTOBER 25TH FOR THE RETURN OF THE FRATHOUSE BF3 SERVER!!</title>
<link>www.clanc.cc/nuke//modules.php?name=News&amp;file=article&amp;sid=148</link>
<description>&lt;strong&gt;The 64 man conquest server is paid for and ready to go for release.&amp;nbsp; Have you scheduled your vacation time yet?&amp;nbsp; :)&amp;nbsp; Hopefully we'll see a lot of old faces on once we get the ball rollin'.&lt;/strong&gt;&lt;br&gt;</description>
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<title>-=CCC=- WILL BE BACK FOR BATTLEFIELD 3</title>
<link>www.clanc.cc/nuke//modules.php?name=News&amp;file=article&amp;sid=147</link>
<description>&lt;strong&gt;We're going to try and start her up again with a 64 player public server when BF3 hits the streets.&amp;nbsp; If you're an old friend or new player stop by our forums and say hello. :)&lt;/strong&gt;&lt;br&gt;</description>
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<title>Public BF2 Server updated to 1.22</title>
<link>www.clanc.cc/nuke//modules.php?name=News&amp;file=article&amp;sid=124</link>
<description>Our server has been updated with the 'surprise' Battlefield 2 1.22 patch.</description>
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<title>EA/DICE Announces Battlefield 2142</title>
<link>www.clanc.cc/nuke//modules.php?name=News&amp;file=article&amp;sid=123</link>
<description>A press release on &lt;a href=&quot;http://ea.gamespress.com/release.asp?i=642&quot;&gt;EA's press site&lt;/a&gt; announces their next project, &quot;Battlefield 2142&quot;.&lt;br&gt;
From the announcement:&lt;br&gt;&lt;br&gt;
The year is 2142, and the dawn of a new Ice age has thrown the world into a panic. The math is&lt;br&gt;
simple and brutal. The soil not covered by ice can only feed a fraction of the Earth's&lt;br&gt;
population. Some will live, most will die. In Battlefield 2142, players will choose to fight&lt;br&gt;
for one of two military superpowers in an epic battle for survival, the European Union&lt;br&gt;
or the newly formed Pan Asian Coalition. Armed with a devastating arsenal of hi-tech assault rifles,&lt;br&gt;
cloaking devices and sentry guns, players will also do battle using some of the most imposing&lt;br&gt;
vehicles known to man. Massive battle Mechs wage fierce combat on the ground, while futuristic&lt;br&gt;
aircraft rule the skies. When facing one of these new behemoths, players will need to use&lt;br&gt;
their wits and an arsenal of new countermeasures like EMP grenades to level the playing field.&lt;br&gt;&lt;br&gt;
There are also four screenshots up at &lt;a href=&quot;http://www.tothegame.com/screenshot.asp?id=5177&quot;&gt;To The Game&lt;/a&gt; showing off some early in-game pictures.</description>
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<title>Euro Forces has been Officially Released</title>
<link>www.clanc.cc/nuke//modules.php?name=News&amp;file=article&amp;sid=122</link>
<description>You have to use the EA downloader.  But before you it shows up there you have to purchase the booster pack through this &lt;a href=&quot;http://downloader.ea.com&quot;&gt;link.&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
When it asks for your gamespy ID use whatever your most common BF2 login name is.  I sense problems there for the future.  You can only register one gamespy id and most of us have more then one.
</description>
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<title>BF2 1.21 Patch Released</title>
<link>www.clanc.cc/nuke//modules.php?name=News&amp;file=article&amp;sid=121</link>
<description>According to PlanetBattlefield the new patch has been released.  

</description>
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<title>1.21 patch and Euro Forces Release Date</title>
<link>www.clanc.cc/nuke//modules.php?name=News&amp;file=article&amp;sid=120</link>
<description>Stole this from www.totalbf2.com no idea where they got it from or how reliable:&lt;br&gt;

&quot;At present, EA's plans are to release patch 1.21 on March 10 with Euro Force following on March 15.&quot;</description>
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<title>Euro Forces Delayed</title>
<link>www.clanc.cc/nuke//modules.php?name=News&amp;file=article&amp;sid=119</link>
<description>Well folks, it looks like EA has delayed the release of Euro Forces in order to release another patch 1.21 to fix some problems created by the patch 1.2. 

Read the Full story &lt;a href=&quot;http://www.ea.com/official/battlefield/battlefield2/us/editorial.jsp?src=communityupdate_022006&quot;&gt;here&lt;/a&gt;</description>
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