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07 Feb 2012 |
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| Intel Dual core for games |
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A short press release about Intel's efforts to work with game designers on dual core processor support.
From the story:
As games become more complex and demanding, multithreaded game engines are critical in game design as developers will have the ability to code specific portions of games, such as physics and artificial intelligence, to individual threads.
SANTA CLARA, Calif., March 8, 2005 – Intel Corporation today announced it has been working closely with game developers on threading their games and has expanded seeding of its dual-core-based software development platforms. These efforts will fuel gaming software and features such as physics, artificial intelligence, character animation and world simulation that can take advantage of multiple CPU cores and threads.
The effort -- part of the Intel Software and Solutions Group’s Early Access Program -- is based on the dual-core Intel® Pentium® Processor Extreme Edition that also includes Intel Hyper-Threading Technology, providing the ability to process four software “threads,” and the Intel® 955X Express Chipset, formerly codenamed “Glenwood.”
The fully loaded platforms include the latest Intel tools and applications to help developers more rapidly design and deploy multi-threaded applications. The platforms come with development tools such as the Intel® C++ Compiler, Intel® VTune™ Performance Analyzer, Intel® Performance Primitives, Intel® Threading Tools and others.
Intel will also continue to seed other client and server platforms over the coming months.
“The game is over for software that is written only for a single processor,” said Robert Crooke, vice president, Digital Enterprise Group and general manager, Business Client Division, Intel. “Intel is providing the platform and tools to help out the game developers as they start the transition to a multi-core and multi-thread environment.”
As games become more complex and demanding, multithreaded game engines are critical in game design as developers will have the ability to code specific portions of games, such as physics and artificial intelligence, to individual threads. With multi-core processors and Hyper-Threading Technology enabled processors, each logical core can handle specific threads individually, balancing the load over different logical cores, while increasing realism and richness in next-generation games.
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Posted on Wednesday, March 09 @ 09:18:23 CST by crazyfingers |
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Re: Intel Dual core for games (Score: 1) by drunkn_moose on Wednesday, March 16 @ 12:47:04 CST (User Info | Send a Message) | | great now i have to buy 2 300 dollar processors |
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